Conversations with the people who make games.
Prisma is a podcast where I sit down with other game developers and talk about the parts of the work that never make it into the trailer: the scope cuts, the rewrites, the years.
Prisma is me, sitting down with other game developers to talk about the work rather than the marketing: the scope cuts, the rewrites, the years.
When it launches, episodes will appear here, playable on this page, and in every podcast app.